AI Engineering
LLMs, agent systems, and automations. Not for demo effect, but for real value that works every day.
We build AI products and custom software. Boss fights are optional. Hard problems are not.
Explore the loreSorangar is where gaming culture, Nordic myth, and engineering curiosity meet in the same fire. Our lore keeps growing with every line of code.
Built by an engineer. Powered by play.The real trick is mixing the two in just the right measure.
LLMs, agent systems, and automations. Not for demo effect, but for real value that works every day.
Fast, reliable, growth-ready web products. The same focus from the first commit to real users.
We prototype ideas that spark our curiosity, play with them, break them, and turn what works into products.
Being “professional” does not mean being soulless.
No waterfall. The occasional lavafall.
Together, we define the problem, the players, and what winning looks like.
We design the shortest path to value, then shape the technical foundation and experience.
We ship small, working releases and grow stronger with every iteration.
We learn from real-world usage and carry the product into its next chapter.
Right now, we are growing a real product with our first client while forging our own ideas in the background. We take on fewer projects because we want to go all in on every one.
Our first client product is in active development. The work stays confidential for now, so we would rather show the truth than decorate the page with invented metrics.
Useful AI features, agents, RAG, and automation built around a real workflow.
First versions, focused SaaS products, and ambitious web platforms.
Clear ownership, fast feedback, and a team ready to build together.
Software engineer, gamer, and founder of Sorangar. Barış builds AI-driven products and custom software with an engineer's discipline and a player's curiosity.
Tell us what you are building, what is blocking the path, or which impossible-looking problem keeps calling your name.
Start a quest info@sorangar.comFour runes are hidden across the page. The order carved in stone: